Rise of Nations
The Stolen Lands
The Stolen Lands have long resisted attempts at colonization. Wedged between the River Kingdoms and Brevoy, the approximately 35,000-square-mile swath of wilderness has a long history of being regarded as “stolen”— from and by whom depending on the point of view. In Brevoy, the lands are considered stolen from that nation’s southern expanse by bandits and barbarians variously from Numeria, Iobaria, or the River Kingdoms themselves. In the River Kingdoms, the general impression is that Brevoy allowed the lands to fall into the hands of monsters and worse in order to rob the lords of the River Kingdoms of more lands to rule. Even within the wildlands themselves, lands are stolen and conquered in constant struggles between bickering tribes of barbarians, centaurs, fey, humanoids, trolls, and more, all constantly skirmishing to expand their holdings while not ceding their own lands to the enemy.
In truth, the Stolen Lands belong to no one, and are stolen from no one. Many have tried to claim them, but the abandoned ruins that dot the swath of wilderness stand as testaments to the difficulty of ruling these savage lands. They have remained wild with a fierce tenacity, a haven for deadly beasts, strange recluses and dangerous secrets, and as such have posed a menace to their neighboring nations as long as anyone can remember. It has lain fallow for decades since the previous attempt at colonization, though some whisper that the time is ripe for another attempt.
The Green Belt
Dominated by the woodland known as the Narlmarches and the rolling hills of the Kamelands, this region is this one your group has been chartered to explore. Bandits are particularly rife in this area, and the rumors that they’ve organized under the banner of a mysterious bandit warlord are particularly troubling. Other rumored problems in the region include a tribe of mites, a tribe of kobolds, mischievous fey, and numerous dangerous monsters and wildlife.
Significant Sites: The Lonely Barrow, Nettle’s Crossing, Old Sycamore, Oleg’s Trading Post, Owlbear Lair, The Ruined Keep, Sootscale Caverns, Temple of the Elk, Thorn River Camp, Troll Lair, Tuskwater Keep
The Nomen Heights
The Nomen Heights are named after the aggressive tribes of Nomen Centaurs who view the eastern steppes of the region as their own. The Kamelands, a region of high grass and rolling hills, separate the Green Belt from the Nomen Heights. To the south, the Kamelands continue to rise, eventually becoming a true mountain range known as the Tor of Levenies. These craggy peaks (some still volcanically active) are dangerous as well, home to all manners of monsters, trolls, and worse. Ancient ruins dots the Tors themselves, hinting the region may have once been home to an ancient civilization.
Significant Sites: Ash-Blown Lands, Blood Furrows, The Ghost Stone, Lake Silverstep, The Linnorm’s Grave, Talon Peak, Valley of the Dead
The Hooktongue Slough
West of the Narlmarches, the rugged hills and rolling grasslands soon give way to a swath of reeking swampland known as the Hooktongue Slough. Infested by tribes of lizardfolk and boggards, but also by dangerous monsters like hydras, hags, and stranger beings, this region has long been a battleground between the Kellid barbarian tribes and the more monstrous tribes of the swamp. The East Sellen river runs through this quaggy morass, making it one of the most vital trade routes connecting Brevoy to the south.
The Glenebon Uplands
The westernmost quadrant of the Stolen Lands is a contested zone between the barbarian tribe known as the Tiger Lords to the north and the bandits of Pitax to the south. Although the southern region of the Glenebon Uplands is supposedly under the rule of that River Kingdom, it has done very little to prove its claim over this area. Further complicating this scene is the not-insignificant presence of several powerful and dangerous monsters in the Branthlend Mountains and the forest of Thousand Voices. It is a harsh and unforgiving land, covered in tangled scrub and gray scraggly grasses, scoured by fierce winds in the spring and fall and by brush fires in the summer.